Holster Party Weapons Mod v1.1
for Star Wars: Knights of the Old Republic I (English language version only)
New in this Version
If the party gets attacked or any hostile people/creatures are in sight, weapons will be automatically reequipped.
This mod provides an Armband that when used will unequip the parties weapons on first use and reequip them on the next use. If the party gets attacked or any hostile people/creatures are in sight, weapons will be automatically reequip.
To get the armband talk to Carth and ask him if he has any items you could use. To use it, the armband has to be equipped and after that you must activate it via the action menu.
Next thing will be to implement functionality to automatically reequip weapons on being attacked. - DONE
After that I want to look into the possibilities to make Sith troops react on the player running around with weapons drawn.
And when that is done, I would like to make it possible to see holstered weapons on the party characters.
Extract the downloaded file, start the install exe and follow the instructions.
The installer is made with TSLPatcher.
This mod is compatible to most other mods except those who changed Carth's dialogues (File: k_hcar_dialog.dlg) or the AI Master script (File: k_ai_master.nss/ncs).
LucasForum - a great resource of information about modding KoTOR and a bunch of helpful people.
Stoffe - for his TSLPatcher.
Fred Tetra - for his very helpful KoTOR-Tool.
And to all the other people I haven't mentioned, that support the KoTOR community with their ideas, experience, or tools.
v1.1 - Added functionality to automatically reequip weapons on being attacked or when hostile people/creatures are in sight
v1.0 – Initial Release
WIP Thread @ LucasForum